Magic · Ritual Cooking
You Are What You Eat
Mutation through ritual consumption
Anyone whose background indicates they learned cooking can make food
out of a fresh spirited corpse. The meal conveys some of the blessings —
and horrors — of a given creature.
Each character rolls 1d6 per HD they possess vs. 1d6 per HD they ate.
On a loss, they mutate to become more like the creature they ate.
For sapient creatures, this includes the mental qualities of that entity.
Write down the meal as a Fact applicable to mental and psychological acts.
Many harpy flocks & some salamanders prey on humans because going
from 1 HD to 2 HD is a big deal. The cost is that eating a peasant
makes you more peasantlike — which includes an incapacity for war
or violence. High-quality targets are rare and difficult to hunt
specifically because they're high-quality.
Read the full rule
Class · Gangster
Blackmail Ledger
A Gangster class feature
You are a smuggler, racketeer, and underworld financier. You solve problems
beyond the scope of what the Lords' courts can help with. If you had your way,
nobody would ever know you existed — and most never do.
Blackmail Ledger. The first time you personally spend at
least an hour with someone, you may ask the GM one of these questions
about them: What's their deepest secret? Who do they fear? What debt
burdens them the most? Who would they betray first? The GM must answer
truthfully, no longer than a sentence.
Other Gangster features include Network of Whispers (uncanny
knowledge of which factions were actually involved in any event),
Master of Implication (your verbal lies cannot be detected,
including by rules that say they can), and Strings Attached
(call in any debt at any time; on default, a free Sabotage Move).
Read the full class
Faction · Mine Clan
Resource Monopoly
Salamanders and the politics of denial
Your Capital is a mine, an underground center for resource production.
In Glass, every Mine is managed by Salamanders; Glassians no longer
know how. ~7,500–10,000 salamanders across 4–6 mine complexes hold the entire
metal economy of an island of half a million.
Resource Monopoly (Minerals). As a Move with a 1-day Deadline,
you can Deny Minerals to any Faction. If they don't have a Neutral or
Friendly relationship with a sovereign who controls a Mine, all their
mineral-dependent Moves have doubled Deadlines, and all mineral-dependent
items doubled cost in $.
Your mine is an unwieldy nightmare of winding tunnels unnavigable by
anyone other than salamanders. Armies composed of non-subterranean
races cannot invade or occupy you. Cut off their surface supply,
though, and within a month their Families begin starving en masse.
Read the full faction type